I’m Jonas

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I’m passionate about beautiful video games and VFX.

I work as a Technical Artist at Unity where I provide feedback on artist workflows and tools as well as create material for learning and marketing. I work mainly with the Universal Render Pipeline trying my best to make it the obvious first pick for any 3D game with a wide platform reach.

I’m pretty good at:

  • Real Time Graphics
  • Unity, Blender, Houdini, Substance Suite
  • Writing C#
  • Writing HLSL
  • Modelling
  • Texturing
  • Playing Music